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Burgermans

Burgermans was my first attempt to enter the world of stylised low-poly art. It was originally modelled in 3DS Max and then imported and rendered in Unreal 4, but I was dissatisfied with the result and went to Blender for the final renders.

It takes inspiration from the 1950's American diner aesthetic and uses designs common at the time.

Later, I expanded this project and made a post-apocalyptic version I called Burgermans 2320, which is also available to view on this page.

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