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Alexander Hamilton

Technical Artist / Unity Developer | Project Lead

  • Game Boy

Omnidroid v.8 (UE4)

The Omnidroid v.8 from The Incredibles. Modelled in 3DS Max and textured in Quixel Mixer. Rendered in Unreal Engine 4 with environment assets comprised of Quixel Megascans.

Tools

Max.png
Quixel Mixer.png
Unreal 4.png
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