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Alexander Hamilton

Technical Artist / Unity Developer | Project Lead

  • Game Boy

Dynamic Gradient Fill (Unity)

This HLSL shader is a realtime, data-driven visual aid for learning. It takes live data from a third-party application and translates that into 20 segments, which are blended together dynamically at runtime. Simple colour and normal map slots are available too, to allow for further customisation if required. Each tube is independent, so the fill values are unique across the four pieces of equipment (adsorbers).

Rendered in Unity.

Tools

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