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Alexander Hamilton

Technical Artist / Unity Developer | Project Lead

  • Game Boy

Maxscript Toolbar Highlights (3DS Max)

This Maxscript toolbar was originally designed during my time at university, and I have been maintaining and adding to it for nearly 13 years.

I have a growing number of Maxscripts that I've centralised onto a single right-aligned GUI. These tools grow to meet artists' or project requirements. The toolbar includes: human-error reduction, batch function execution, organisational, quality of life shortcuts and fixes, and 3DS Max extensions to tools.

The video above showcases some of the more useful tools.

Tools

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