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Alexander Hamilton

Technical Artist / Unity Developer | Project Lead

  • Game Boy

Oil Spill (Unity)

This is a Unity shader graph shader that creates and oil spill look for a material. It uses a colour offset, combined with a generic rainbow that can be warped to create iridescence. It has an option cutout map which allows artists to create whatever shape they want for the spill.

Tools

Unity.png

Shader Graph

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