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Alexander Hamilton

Technical Artist / Unity Developer | Project Lead

  • Game Boy

TSC Simulation - Centrifugal Compressor (Unity)

Realtime 3D training application. I worked on several areas of this model including: 3D modelling the playable environment, lighting, technical artistry on particles and shaders (see Technical Art page), programming reusable systems (C#), VR integration, sound effects, performance monitoring and optimisation, and testing.

 

Modelled in 3DS Max and textured in Quixel SUITE and Mixer, and implemented in Unity.

Tools

Max.png
Quixel Mixer.png
Unity.png
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