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TSC Simulation - Centrifugal Compressor (Unity)




1/6
Realtime 3D training application. I worked on several areas of this model including: 3D modelling the playable environment, lighting, technical artistry on particles and shaders (see Technical Art page), programming reusable systems (C#), VR integration, sound effects, performance monitoring and optimisation, and testing.
Modelled in 3DS Max and textured in Quixel SUITE and Mixer, and implemented in Unity.
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