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Alexander Hamilton

Technical Artist / Unity Developer | Project Lead

  • Game Boy

Random Texture Combiner (Unity)

This shader demonstrates a shader graph that allows for a wide variety of settings surrounding two randomly combined textures. It allows for noise or mask based combination of two unique textures, with the noise having complete control over the strength, repetition, and positioning, tiling (both uniform and independent), colour offset, normal, metallic, smoothness map settings, as well as a height map.

Rendered in Unity.

Tools

Unity.png

Shader Graph

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