top of page
HighresScreenshot00000.jpg
Website Image.png

Alexander Hamilton

Technical Artist / Unity Developer | Project Lead

  • Game Boy

Component Copier (Unity / C#)

This C# script was developed during a project that required a lot of manual data transfer that was prone to human error. That was when I made the component copier script.

 

It allows a developer to select a source and target object, and move any amount of selected components onto the target from the source, either blank or copying the values from the source exactly using a simple left-right column menu. It significantly reduced the human error factor of the project and is still in use today.

Tools

Unity.png
C Sharp Logo.png
bottom of page