top of page
HighresScreenshot00000.jpg
Website Image.png

Alexander Hamilton

Technical Artist / Unity Developer | Project Lead

  • Game Boy

Fire Suppression System (Unity)

This shader system accurately recreates a floating roof tank fire suppression system using four moving parts, manipulated by a C# script. The first is the foam that trails down from the distributors, followed by three meshes that follow the geometry of the model, creating the look of the foam sliding down the sides. In the training application, it can be dismissed by the user, which slowly fades it out over time and resetting it.

Rendered in Unity.

Tools

Unity.png
C Sharp Logo.png
bottom of page